Leagues

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RoboCup @ Home Education

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RoboCup

RoboCup @ Home Education

RoboCup@Home Education is an education initiative in RoboCup@Home that promotes education efforts to boost RoboCup@Home participation and service robot development. The RoboCup@Home Education Challenge includes several education activities, including support for team development before the event and a workshop during the challenge. These education activities drive the teams to build a suitable robot for participating in the challenge and to get the basic knowledge about solutions to be developed, aiming at encouraging participation also of inexperienced teams.

If you need more information please send an email to home_edu@2022.robocupjunior.eu

RoboParty Fun Challenge

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RoboParty

RoboParty Fun Challenge

RoboParty Fun Challenge is a contest from RoboParty educational robotics event. A 1v1 match where teams must cooperate with their robot to try to solve a task. The challenge of this year consists of pushing the most balls into the opposition field. Teams must use Bot’n Roll ONE A robot but may add any actuators and sensors to improve the robot’s performance. Thus, the goal is for teams to make the most out of their functional creativity to create robots that can solve the challenge.

 

Small Size League Light

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SSLL

Small Size League Light

This experimental league aims to promote robotic soccer with a focus on programming and match strategy. The participants are completely free from any material realization, be it design, manufacture or maintenance before and during the competition.

The robots, the field and the computer system are provided by the organisers and are identical for each match.
Technically, the principle is similar to the adult Robocup Soccer SSL league, the robots are controlled by programs developed by each team. Unlike the Robocup Soccer Jr league, these programs are not embedded but run on a “player” computer which communicates the movement information to the “master” computer which itself controls the robots through a bluetooth link.

These player programs obtain the game parameters (position of the robots on the field, of the ball, orders from the referee) via a wired network connection established with the central computer. It is on this central computer that the referee intervenes in order to trigger the different phases of the match: penalties, stoppages, time-outs.

If you need more information please send an email to laurent.verdier@ac-bordeaux.fr